Firework Technician
Different values: 6
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object {Firework Technician}
    _id : string {Firework Technician._id} (all different values)
    folder : string {Firework Technician.folder} (same value: 'ZbKDHhoKk26BG7WF')
    img : string {Firework Technician.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Firework Technician.name} (all different values)
    system : object {Firework Technician.system}
        actionType : object {Firework Technician.system.actionType}
            value : string {Firework Technician.system.actionType.value} (same value: 'passive')
        actions : object {Firework Technician.system.actions}
            [value] : empty
        category : string {Firework Technician.system.category} (same value: 'class')
        description : object {Firework Technician.system.description}
            value : string {Firework Technician.system.description.value} (all different values)
        level : object {Firework Technician.system.level}
            value : integer {Firework Technician.system.level.value} (all different values)
        prerequisites : object {Firework Technician.system.prerequisites}
            value : array<object> {Firework Technician.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Firework Technician.system.prerequisites.value.[]}
                    value : string {Firework Technician.system.prerequisites.value.[].value} (3 different values)
                        'Firework Technician Dedication' (x5)
                        'expert in Crafting' (x1)
                        'trained in Crafting' (x1)
        publication : object {Firework Technician.system.publication}
            license : string {Firework Technician.system.publication.license} (same value: 'ORC')
            remaster : boolean {Firework Technician.system.publication.remaster} (same value: True)
            title : string {Firework Technician.system.publication.title} (same value: 'Pathfinder Guns & Gears')
        rules : ignored (Foundry rules object) {Firework Technician.system.rules}
        traits : object {Firework Technician.system.traits}
            rarity : string {Firework Technician.system.traits.rarity} (2 different values)
                'common' (x5)
                'uncommon' (x1)
            value : array<string> {Firework Technician.system.traits.value}
                Length: min=1 max=2
                Value type: string {Firework Technician.system.traits.value.[]} (2 different values)
                    'archetype' (x6)
                    'dedication' (x1)
    type : string {Firework Technician.type} (same value: 'feat')